Web · Product website / Case study
Dwarf Dig: a home for the release
The launch website for Dwarf Dig, introducing the WOWCube game, explaining its physical controls, and helping players find the release and field guide.
Contribution
Website development for the Dwarf Dig release
Launch
Game website & player guide

Project context
A website created for the official release of Dwarf Dig. This is the web side of the project; the game itself has a separate embedded-systems case study.
The user journey
- 01Discover the game
- 02Understand physical play
- 03Read the field guide
- 04Find the store release
01
The challenge: explain a game you play with your hands
A visitor may know nothing about WOWCube. The launch page needs to introduce both the adventure and the idea of physical play. Its job is different from the documentation site: create interest, make the premise understandable, and give prospective players a clear next step.
02
The experience: bring the mine into the browser
Pixel-art scenery, oversized display type, and orange and cyan accents establish the game's identity. The page moves from the introduction into game goals and cube controls, with a release announcement and store links making availability clear.
03
The supporting detail: a place to learn the game
The field guide provides a route into movement, hazards, scoring, and level guidance. This separates the short introduction from deeper player information, so the landing page can build interest without carrying every instruction.
04
The result: the web side of a physical product
The delivered site gives Dwarf Dig its own home on the web. Together with the game and developer documentation, it shows how one product can need several distinct experiences, each shaped around the people using it.
Delivered outcomes
- A dedicated public destination for the released game.
- Connected paths to the WOWCube store and the player's field guide.
Connected projects
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